![]() Some vendors package these in separate directories (file folders), or in separate zip files, and some package them in the directory that holds the models. If you find a model that you just have to have, but it is not in *.max, *.fbx, *.obj or *.mb (Maya) file format, as the CGTrader administrators if they will make a conversion for you (at a small or at no charge). ![]() If you find a good model for your purposes that is not in MAX format, look to see if the model is available in *.fbx file format. It is just that you don't want to be "improving" them yourself - you just want to "drag-and-drop".) (Nothing wrong with low-resolution models. You will be able to tell if a model has too few polygons to make a good render right out of the box. In your search for models, look at the "wireframe" pictures. So, your next consideration for drag-and-drop should be to look for models that are listed as being high-resolution. Higher polygon count ("higher resolution") models will render to a higher, photo-realistic quality. But in any case, you need to focus on purchasing models for MAX whose textures/materials are specified as being for whichever rendering engine you are using. If you have not purchased or acquired a special rendering engine, you probably are using Arnold, that ships with MAX. ![]() Agree, for drag-and-drop ability, the very first thing to consider is the identity of the rendering engine you are using with Max.
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